Rendering · Clay
Rendering · Final

Mohammed
Al Otaibi.

3D Generalist · Animator · AI Workflows See the work ↓
Pass 02 · Clay

3D craft, AI tools.

Modeling, rigging and animation in Maya, Blender and Unreal, with AI tools woven through the whole process: ideas, reference, assets, textures, animation and edit.

Pass 03 · Final

AI wherever it helps.

Image, video, 3D, code or writing: I pick the right AI tool for each step, and build my own when none fits, while the craft stays in control.

See the work ↓

Pass 04 — Output

Selected work

08 selected · 02 archive
ArchiveEarlier work
Pass 05 — Character

Meet Renn

Concept → sheet → 3D
000°

Renn is my own character, designed with AI tools, developed into a full character sheet and turned into a real 3D model. Spin him around, then switch between wireframe, clay and final.

Vertices
7,303
Quad faces
84%
Height
2.5 heads
PBR maps
4K
Expressions
Pass 06 — Model card

About

Mohammed Al Otaibi

A 3D generalist and animator who works with AI at every stage. Image, video and 3D models, coding assistants and my own custom tools, used where they make the work faster or better, with the craft in charge so the result stays consistent and on brief.

  1. Concept
  2. Model
  3. Texture
  4. Rig
  5. Animate
  6. Render

AI-assisted at every step

model_card.mdv2026
Training data
Years of modeling, rigging, animation and lighting for kids' series, ads, games and cinematics.
Capabilities
Character animationModeling & riggingAI image & videoAI in 3D workflowsCustom AI toolsConsistent characters
Toolset
Maya, Blender, Substance Painter, Unreal Engine, plus image, video and 3D AI models, coding assistants and custom tools and scripts.
Worked with
Pixitoon, Marah, SAE Institute, freelance clients.
Known limits
Will not ship unedited AI output.
Status
Open for work

Process & R&D
Next output